
Mighty™ Update #3: New Things
Please bring strange things.
Please come bringing new things.
Please bring strange things.
Please come bringing new things.
When the artist and author Matthias A. K. Zimmermann asks me if I can review one of his books, then of course I say A.
The year is drawing to a close and it’s time to get the final things done. Looking back on the last months. Check. Good wishes for 2025. check.
For months now, I’ve been promising that I’d be a bit more present on social media and my blog again. So, here are a few of the highlights from the past few months…
Computers and numbers, that’s a match made in heaven. The apple didn’t fall far from the skill tree when it comes to video games either, they love to quantify just about anything they can get their hands on. They even reduce emotions to a set of numerical values. The only question is whether it counts as love if you have to count it.
A Philosophical Approach to a Misunderstood Genre
Hell, it’s about time!
What is your definition of atmosphere?
How did you become aware of the atmospheric potential of video games?
How do you address the production of atmosphere in your game design?
We – Sebastian Standke and myself – claim that there is a significant trend towards video games that focus on the production of atmospheres. Here is an alphabetical list of games that support our claim and are worth your while.