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© 2025 Christian Huberts

Mächtiges™ Update #3: Neue Dinge

Mighty™ Update #3: New Things

Please bring strange things.
Please come bringing new things.

  • Post date 28. April 2025
  • Post categories In General, Lectures and Interviews, News, Retrospectives
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IMITATHYOS: The Secret of Gutenberg Island

When the artist and author Matthias A. K. Zimmermann asks me if I can review one of his books, then of course I say A.

  • Post date 14. March 2025
  • Post categories In English, General
Mächtiges™ Update #2: 2024-Dämmerung

Mächtiges™ Update #2: Twilight of 2024

The year is drawing to a close and it’s time to get the final things done. Looking back on the last months. Check. Good wishes for 2025. check.

  • Post date 30. December 2024
  • Post categories In English, General, Lectures and Interviews, News, Retrospectives
Mächtiges™ Update #1: Erinnerung und Zukunft

Mighty™ Update #1: Remembrance and Future

For months now, I’ve been promising that I’d be a bit more present on social media and my blog again. So, here are a few of the highlights from the past few months…

  • Post date 6. November 2024
  • Post categories In English, General, Lectures and Interviews, News, Retrospectives
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WASD #7: Kindness Coins are not a real currency.

Computers and numbers, that’s a match made in heaven. The apple didn’t fall far from the skill tree when it comes to video games either, they love to quantify just about anything they can get their hands on. They even reduce emotions to a set of numerical values. The only question is whether it counts as love if you have to count it.

  • Post date 10. September 2019
  • Post categories In English, General, Texts and Commentaries
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From Walking Simulator to Ambience Action Game

A Philosophical Approach to a Misunderstood Genre

  • Post date 27. August 2019
  • Post categories In English, General, Texts and Commentaries

www.christianhuberts.de V2.0

Hell, it’s about time!

  • Post date 12. August 2019
  • Post categories In English, General, News

Between|Worlds: Interviews on Atmospheric Games

What is your definition of atmosphere?
How did you become aware of the atmospheric potential of video games?
How do you address the production of atmosphere in your game design?

  • Post date 27. May 2013
  • Post categories In Blogger Archive, English, General, Texts and Commentaries

Between|Worlds: A List of Atmospheric Games.

We – Sebastian Standke and myself – claim that there is a significant trend towards video games that focus on the production of atmospheres. Here is an alphabetical list of games that support our claim and are worth your while.

  • Post date 30. August 2012
  • Post categories In Blogger Archive, English, General

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