Mighty™ Update #1: Remembrance and Future
For months now, I’ve been promising that I’d be a bit more present on social media and my blog again. So, here are a few of the highlights from the past few months…
This category basically covers everything.
For months now, I’ve been promising that I’d be a bit more present on social media and my blog again. So, here are a few of the highlights from the past few months…
Computers and numbers, that’s a match made in heaven. The apple didn’t fall far from the skill tree when it comes to video games either, they love to quantify just about anything they can get their hands on. They even reduce emotions to a set of numerical values. The only question is whether it counts as love if you have to count it.
A Philosophical Approach to a Misunderstood Genre
Hell, it’s about time!
What is your definition of atmosphere?
How did you become aware of the atmospheric potential of video games?
How do you address the production of atmosphere in your game design?
We – Sebastian Standke and myself – claim that there is a significant trend towards video games that focus on the production of atmospheres. Here is an alphabetical list of games that support our claim and are worth your while.
The intended anthology »Between|Worlds« wants to gather analyses, essays and interviews concerning atmospheric video games and ask – with the help of the new aesthetics as defined by Gernot Böhme.
The database aesthetics of video game spaces. Lecture manuscript .